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Stop selling your software for peanuts
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Enter the missing letter in: "Internati?nal"
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[quote][b]Musa[/b] wrote: I like the sentiment that if you charge too less, the general population stops valuing the software. The collective conscious of the developer community is what sets the price in our field. This is because there is no "raw material" at work here. The only factor here is how much WE think it is worth. I face similar problems on freelancing sites. But I do like 2 points raised by a fellow commentors that: 1) People need a mechanism to test apps before they buy it 2) Developers are coming up with innovative ways to make money for apps. So we see a market trend is seen where apps are downloaded for free, but u make the users pay later for additional stuff. My favourite example here is League of Legends which is perhaps the largest free-to-play MOBA game out there. It has an estimated 32 million registered players. And it makes money not by charging people to download. They charge players for cosmetic stuff, skins, etc. And u can also use real money instead of in-game money for other items as well. So it also maintains a balance between paying and non-paying customers (unlike most online games). So non-paying gamers dont feel left out, instead eventually they feel so much part of the game, they WANT to give the company money for a few extra services[/quote]
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