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How I doubled Android 3D game scene quality with 4 lines of code
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Enter the missing letter in: "Internationa?"
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[quote][b]Toby[/b] wrote: Have you tried texture compression? 1.4MB with mipmaps is pretty high for a 512x512 RGB texture. I wrote an article on my site about doing it if you're interested (link below). Do you perform any checks to make sure all 82 textures aren't loaded at once, just later on in the program? Or do you unload textures as necessary?[/quote]
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