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Postmortem of my Android Game App
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[quote][b]Kimble[/b] wrote: The problem with iphone and android is that there are too many apps. Not even commenting on the quality of your average. It makes it too difficult to discover. The app to user base ratio is simply too high. I develop apps for Nokia and even an average app (free) should expect a couple of hundred downloads a day. Good ones in the thousands and I can't comment on top ten apps but I'm sure it's in the tens/hundreds of thousands. You're only going to get these numbers if you're in top lists on Android/Apple. That's because there's 100k apps on Nokia not half a billion or whatever Apple is banging on about these days. When it comes to paid apps one can only speculate as most keep their cards close to their chest. I have heard that it is hard to be a commercial success on Android, given the number of cheap/junk phones running Android I would tend to think the typical user is a bit cheaper than say someone with an iPhone/Nokia/WinPhone/Blackberry. I still remember someone saying once that the top 100 developers on Blackberry all pull in over 100k a year. I doubt the same can be said on Android. I know my own work on Nokia keeps me in pocket money which is pretty good for a hobby. My next move in the gaming area is to leverage HTML(5) as it becomes more and more powerful. That way my games will work on anything with a touch screen. That way platforms won't matter.[/quote]
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