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Shader Model 4.0
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Enter the missing letter in: "Inte?national"
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[quote][b]oli[/b] wrote: First, I do not talk about shaders how they exist today! It's just my opinion that rendering might be done by software again - executed by a GPU, with a lot of specialized functions for graphics processing (in far future) Fixed functionality is great to do things fast, but when it comes to flexibility it can be a nightmare. The functions of today's GPUs are great for graphics in general, but you could hardly to use them in a ray tracer for example. Regarding the higher level language: You are right. As long as the shaders cover the same parts of the rendering pipeline a language improvement doesn't give you more control. But with 'Geometry shaders' the Shader Model 4.0 introduces a new kind of shaders (which give you more control)[/quote]
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