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[quote][b]BehindTheCurtain[/b] wrote: Thanks for your honesty. I know its difficult to do stuff like that in this early stages of WebGL. As I heard of the troubles pushing this entirely browser-based - I did hear enough opinions that it can be done. What we need is a relieable statement by a dev if and how this could be done. Firstly we would like to develop a test scene with a couple of hundred low-poly objects (or billboards) which need to be culled and to implement a simple LOD in an appropriate distance. We have the money and need skilled staff. If anyone can proof that this wouldn´t be possible for a while at all - we would be interested in that as well. Thanks and regards[/quote]
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