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irrKlang for your Mac App Store projects
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[quote][b]Krisztian Tefner[/b] wrote: hi, we try to put our game into Mac App Store, but Apple reject it becuase of irrKlang. They said: "Missing framework is: /usr/local/lib/libirrklang.dylib". Thats all, what they said, not much, not much. We basicly relocate this dylib path by this tool in the game: shellScript = "install_name_tool -change /usr/local/lib/libirrklang.dylib @executable_path/libirrklang.dylib \"$TARGET_BUILD_DIR/$PRODUCT_NAME.app/Contents/MacOS/$PRODUCT_NAME\""; So, there is no missing framework, everything just fine :) I don't know what should we do? Any suggestion? How the others put their game into App Store with irrKlang? thx[/quote]
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