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[quote][b]kinjal kishor[/b] wrote: Yes, to get to those numbers, oh God like 2.5 million euros by a blocky low performance java game(cross platform though). It is kind of Doom or Quake like selling by a indie, and Persson is not Carmack. Doom and Quake did had massive effort and unbelievable technology. compared to it minecraft has massive proprtions of luck. I agree designing a addictive game is still a great challenge. Which is actually necessary for massive sales like Everquest or Cod MW, which even developers could not stop playing. A good test is that majority of people trying your game during your testing play it like crazy in alpha and beta stage. Oh and by the way minecraft is still in alpha stage. No other game has gained such popularity. In alpha stage. Indies do come out with great innovative games and get great success. I played Lugaru some days earlier and it is really very good immersive different game. Lugaru's success resulted in more than 100 preorders for its next game Overgrowth by wolfire even when game is in alpha stage(They give alpha to customers for trying out). Compare this with Ddarkness Springs which donot have a great precursor, or addictive gameplay(as of now), or a massive luck. Though Darkness Springs is one of its kind first pioneer games completely playable in browser. I have high hopes with Darkness Springs, but it has long road to travel. I was really excited with DS from day niko declared it. This kind of success needs - 1.) Great creativity and inteligence (nothing takes precedence over this) 2.) Hard work to make the vision a true success. 3.) Lot of luck to get great sales, after that "rolling stone gathers moss". I am myself working on my own FPS game which is "UT2004: DM,TDM,CTF + UT3: VCTF + SW Battlefront: Conquest + in big battlefield 2 like levels + all with bots for SP and MP + Single Player FPS in Oblivion like free seamless world where "wherever you go you talk and get missions and then you play like FPS games like oblivion" in settings like UT2004 with no hard boundaries on game world setting. Now this simple :) design document seems highly addictive formula to me, but I cannot tell what others will think of it. That is where luck comes in. Remember all these games I take elements from are very popular good games. Anyway I am doing this because I like it. I am basically a fantasy author who like game development also(and luckily I got masters in computer also which helps a lot). The 3 steps I outlined above are the same for succes in writing great succesful novels also :). There also luck comes in in lot of things. I will be happy to know views of people reading this on this design.[/quote]
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