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Must be a driver bug
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Enter the missing letter in: "Internatio?al"
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[quote][b]tonic[/b] wrote: Just out of curiosity (I'm too lazy to check out myself), are you scaling the non-pot-sized input texture up to nearest pot-size, or are you padding some extra space there? I have noticed that the Irrlicht engine solves this by scaling. Which of course makes it possible to still have tiling (uv wrapping) work correctly. However, that doesn't look good at all when working with 2D UI graphics and such, wanting pixel perfect stuff, in which case the right solution is to add empty stuff to texture to pad up to nearest pot-size. So I believe this choice should be up to user, who will know which one is the right way in the particular case. :)[/quote]
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