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Another new reason why your JavaScript doesn't work
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Enter the missing letter in: "Internation?l"
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[quote][b]steve[/b] wrote: Yep, GLSL has easily the biggest variance across machines - compile and link errors and runtime behaviour can all change. nvidia are always more lenient than ati, for example allowing some Cg/HLSL constructs like mul() to work even though they're not in the spec. Also conversions are more lenient so you can do "gl_FragColor = vec4(var_depth.xxx, 1);" on nvidia but you have to do "gl_FragColor = vec4(var_depth.x, var_depth.x, var_depth.x, 1);" on ati. I've talked to ati about it and they're actually working on making their drivers a bit more forgiving too just to make developers lives easier when porting.[/quote]
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