CopperCube 1.1.2 released

CopperCube 1.1.2 is now available. I also created a new demo to show some of the new features:


Controls: Simply click the buttons. The model and textures have been created by Psionic3d.


The demo shows the 2D overlays and some new actions. I didn't need to write any code for this demo. CopperCube now also supports transparent background rendering (wmode=transparent).

An exporter to create .irr files so you can use CopperCube to create Irrlicht scenes didn't make it into this release, but I'm planning to have it in the next version.

You can download CopperCube here.

seven comments, already:

Wow looks awesome Niko, keep the sweetness coming.

Aaron
Aaron Melcher () (link) - 17 12 09 - 17:13

great! waiting for the irr exporter :D
lehmann - 17 12 09 - 19:30

CopperCube impresses me more and more. Good work!
I’m missing some benchmarking for this engine on its website. Can you publish some technical info about it, please?
hermitC () (link) - 18 12 09 - 09:47

thaks :)
@hermit: what info would you like to know? Some stuff is written down on http://www.ambiera.com/coppercube/featur.. already, but I can extend it.
niko - 18 12 09 - 12:35

I would appreciate some information about fps, polygons/second and similar stuff. There are some Flash 3D engines available (e.g. http://www.flashsandy.org). Performance comparison would be useful here.
Thanks for the support.
hermitC () (link) - 18 12 09 - 14:26

Great new features! Compared to earlier releases, I’m impressed by the performance gains.
Geoffrey - 18 12 09 - 16:54

Nice :-) I will be waiting for the irr export and the 2D editor.
leo - 21 12 09 - 01:22


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