Same for Character Animation: Every time I start writing a character animation system, I end up with something like this:
Looks like some weight or joint matrix went wrong somewhere. I know I'll find the problem, but it's impressive that I'm always getting the same errors. :)
seven comments, already:
Believe me when I say it’s pretty normal. It happens to me as well (an idiotic but common error I keep on making is forgetting to cast numeric types, which obviously cracks everything up).
On a side note – I guess that is why people keep on advocating code reusability: if it’s there and it works, don’t break it!
NeXuS (link) - 23 10 09 - 10:05
Tazo - 23 10 09 - 11:16
Precisely why I hate rewriting stuff from scratch, the deja-vu is intolerable! Open source & re-use FTW :)
steve () (link) - 23 10 09 - 13:22
Anyone else think this post title suggested niko was making a game about the flying spaghetti monster?
moo - 23 10 09 - 13:48
I don’t know… it looks fine to me.
bug-a-lot - 23 10 09 - 14:58
You are definitely not the wrong one. I’m writing an OpenGL renderer and each time I add some new feature, I end up bugfixing it most of the time. But it’s amazing when it works the first time! :D
triton () - 23 10 09 - 16:08
looks like Spore Creator
danlin - 23 10 09 - 17:48