Irrlicht 1.6 Released!

Irrlicht 1.6 is out now. New Features:
  • New mesh and image loaders (.PLY mesh loader, .RGB, .RGBA, .SGI, .INT, and .INTA textures)
  • New Material properties ColorMask, Mipmap LOD, Depth test function, AlphaToCoverage, selective Anti-Aliasing
  • New console device and possibility to create different devices from the same library
  • OverrideMaterial for changing material properties globally
  • New Filesystem with tighter integration of different archive types
  • Improved Software rendering engine

Happy downloading!

five comments, already:

Great news!
Daniel - 30 09 09 - 15:40

Nice to hear. Gotta test it soon and convert my projects.
Brainsaw (link) - 30 09 09 - 15:43

I assume that for iphone development i have to use the ogl-es branch yet?
however it’s a good update.
garixi () - 30 09 09 - 15:45

Way to go!!! It’s great to see this engine developing :-)
Sad i have no time to play around with it a little more :(
Lenx - 30 09 09 - 20:18

Yes! I cant wait to see the improvements on the software rendering engine. The software render is one of my favorite things about IRR.
xteraco () (link) - 30 09 09 - 20:50


Name:  
Remember personal info?
yes
no
Email (optional):
URL (optional):
Enter "layered" (antispam):
Comment:Emoticons / Textile

  ( Register your username / Log in )

Notify: Yes, send me email when someone replies.  

Small print: All html tags except <b> and <i> will be removed from your comment. You can make links by just typing the url or mail-address.
Note: If you type in your email adress above, it will be visible to other visitors, although it will be hidden for bots using javaScript.