World of goo uses a physics engine (ODE) and as it seems 3D accellerated 2D graphics, (SDL with parts of a game framework I've never heard of - PopCap Games Framework). I personally also like the music and the cool sound effects, they are creating a very nice atmosphere. And that all the sound is generated by irrKlang makes the game even more likable for me :)
eight comments, already:
Wow, i didn’t know they were using irrKlang. :) I’m sure they were using something else first (when was irrKlang released?), so i wonder why they switched.
I had pre-ordered the game and i can recommend it. Made it through the game a little fast for my taste, but it was cool. Can’t wait for the pc-version of Braid to be released now. :)
Matthias - 17 10 08 - 00:04
Yes the game is totally awesome :)
don - 17 10 08 - 16:02
U really never heard of popcap, u kidding?
kinjalkishor () - 17 10 08 - 18:29
Popcap Games, If my memory serves me correctly, those are the ones that created Bejeweled
The Onslaught - 18 10 08 - 09:30
“U really never heard of popcap, u kidding?”
He said he never heard of their game framework, not that he hadnt heard of PopCap; same here. Wonder if it’s good, you can’t read about it without registering it seems? >:|
Matthias - 18 10 08 - 10:55
@matthias, u need to register to read about it, that is true. Though there gameframework is getting good reviews in edge-online for casual games. Looks like it is becoming famous. I first played bookworm game of them.
kinjalkishor () - 19 10 08 - 17:46
“We made a last minute decision to change our sound library. World of Goo now uses irrKlang, which is a lot less expensive than bass and fmod and has a much nicer API.”
pad - 21 10 08 - 04:11
Matthias - 21 10 08 - 19:49