Fighting against cheaters

I've no idea why it could be interesting to cheat in a single player game like my rpg Darkness Springs, but I think those cheaters might have a similar motivation as hackers of websites of free and open source projects [actually, the Irrlicht website has been hacked twice (newsarchive)].
Since the game has now a public high score list, a lot of people started to cheat themselves higher exp and gold (the list should now be clean again). Anyway, I've now built in some more agressive anti-cheating mechanisms both into the server and the client, and protected the clients code now with the just released irrfuscator 1.1 actionscript 3 obfuscator which now should it make it really difficult for those people. Bah, such a waste of development time.

Only one comment:

from a humble scroll through the by-experience list i’d say most players get slightly bored around level 7 to 8, it thins significantly then. although it may be worse at lower levels, didn’t try scrolling further… quite interesting.
xaos - 18 06 08 - 11:09


Name:  
Remember personal info?
yes
no
Email (optional):
URL (optional):
Enter "layered" (antispam):
Comment:Emoticons / Textile

  ( Register your username / Log in )

Notify: Yes, send me email when someone replies.  

Small print: All html tags except <b> and <i> will be removed from your comment. You can make links by just typing the url or mail-address.
Note: If you type in your email adress above, it will be visible to other visitors, although it will be hidden for bots using javaScript.