With parallax mapping:
Without parallax mapping:
Simply makes everything look cooler without the need of creating lots of geometry. And of course it is less work, for artists and the gpu. BTW: Thanks to Terry Welsh for allowing me to use his textures in Irrlicht.
six comments, already:
Looks impressive, Does it have a large hit on performance?
And will the .net version be see’ing any of this soon?
Specis () (link) - 11 04 05 - 17:28
Yo Niko… is this going to be in Irrlicht 1.0 ???
Saurav Mohapatra () (link) - 11 04 05 - 19:25
In the next version, yes. About .net: don’t know yet. But I think yes.
niko - 11 04 05 - 22:10
Niko, extremely nice ! But what about some specular lighting option ? For metal sci-fi surfaces, dungeon wet walls ,moist organic flesh ,glass , porcelain etc ?
Dood - 11 04 05 - 22:53
it is much more foggy when parallaxmapping is turned off, so parallaxmapping clears your sight! that’s way cool!
jpezorg - 11 04 05 - 23:06
Nice screenshots. I think parallax mapping will be very useful feature. Waiting for more cool features on Irrlicht engine:)
Ittallas - 12 04 05 - 18:05