Shaders, Soap

Did a lot today, but nothing to blog about. Instead, found two nice articles recently blogged by other people: NeARAZ about the magic word 'shaders'. Nice post, something I could tell long stories of as well ;) Second: LordXaos about the SOAP spec. I've read lots of texts about the uglyness of those w3c specs, and this one is a nice rant too. :)

four comments, already:

On NeARAZ blog I have read about http://www.project-hoshimi.com/ funny!
stef_ - 11 05 07 - 12:31

Hey Niko i am not soo good with Shaders… :( but i was wondering is it possible to make predefined shaders in Irrlicht and also irrEdit where someone can choose the shader to apply to a texture. Just a thought. It would be cool once i have a texture on a mesh i can add a shader to it and then render the Global Illumination. I hope this is a possible feature for a future IrrEdit release.. :-)
leo () (link) - 14 05 07 - 10:11

hm, lets see.. :)
niko - 14 05 07 - 18:10

Please Do :-) just make it something like the type attribute of materials in IrrEdit (ie the one with solid, lightmap, trans_add etc) so we can also have shader with stuff like (Fur Shader, Water shader,Blur shader, Toon Shader, Normalmapping Shader,Glowing Edges Shader etc) you can check this out http://www.coniserver.net/wiki/index.php.. its a shader list for GameStudio Shaders. Thanks for your time.
leo () (link) - 15 05 07 - 09:37


Name:  
Remember personal info?
yes
no
Email (optional):
URL (optional):
Enter "layered" (antispam):
Comment:Emoticons / Textile

  ( Register your username / Log in )

Notify: Yes, send me email when someone replies.  

Small print: All html tags except <b> and <i> will be removed from your comment. You can make links by just typing the url or mail-address.
Note: If you type in your email adress above, it will be visible to other visitors, although it will be hidden for bots using javaScript.