Irrlicht 1.1, irrEdit 0.3 out now

Hurray. Now I'm a bit tired.
(Sorry for all the mails waiting to be answered. Going to catch up on this next week.)

22 comments, already:

yay!
The Anaconda - 06 08 06 - 22:38

Thx nico ;)
bicunisa - 06 08 06 - 23:36

Niko i love ya ;)

looking foward to 1.2 :)
Halan () (link) - 06 08 06 - 23:47

thanks! you’re great.
Lino () - 06 08 06 - 23:53

Bows Down to Master of Universe;-)
RustyNail - 07 08 06 - 01:13

woot! woot! I can’t wait to try it out! Better support for .x format is a big plus for lug!
lug - 07 08 06 - 03:32

Still not perfect the .X support.

I personally recomend using the .B3D format, it won’t make you scratch your head, or tear your hairs appart :D
bicunisa - 07 08 06 - 04:36

owww…I just tried opening tutorial #15’s example.irr into irrEdit 0.3. Let’s just say it looks like a barebone version of tutorial #15 running on it’s own. I must not know how to tweak the visual settings of irrEdit 0.3 to make it look like running tutorial #15. :(

bicunisa—lug’s been head scratchin’ with .x format support in irrlicht for some time now—it’s a wonder lug still have any hair left. :) what is .b3d format??
lug - 07 08 06 - 05:20

if you start irrEdit from the same place (=path) as the example, it will look the same.
zutak - 07 08 06 - 08:20

The updates keep coming, great work Niko. I have to ask though, how is progress on the custom “build” framework you mentioned (so you can leave large portions of irrlicht out when building custom versions without manually chopping up the code)
great news (link) - 07 08 06 - 11:46

Great News!!!

Does anybody know why the TestSceneNode was removed from this release?
IRRer - 07 08 06 - 12:37

it’s been RENAMED check the changelog! (it’s been changed because there is a 2nd testscene node now, a sphere so they needed unique names).
great news!!! (link) - 07 08 06 - 12:42

I see.

THANKS great news
IRRer - 07 08 06 - 12:52

Support for .md3 files (there is a patch) may be cool :-)
Mancuso Raffaele - 07 08 06 - 15:09

Yay, downloading now… :D
andrei25ni () (link) - 07 08 06 - 20:44

Niko, what’s the feature that you made IrrEdit for in the first place? Puppy Eyes
RustyNail - 07 08 06 - 21:26

YES!! The lightmapper in irrEdit, though not practical now, shows EXTREME PROMISE (fireworks)

I’m kinda sad that a few features aren’t there yet, but hey, thats what 1.3 is for :D
agrif () (link) - 08 08 06 - 03:20

Holy F**k! It does look like example 015 when you set the path in the xml file correctly to the media folder. Lug feel stupid, thanks zutak!

Hmmm…the scene stutters when you hold the left mouse button and start dragging inside the scene window.
lug - 08 08 06 - 03:51

That’s great Niko! 4 texture materials…beautifull!!!!
Blizzard - 08 08 06 - 11:23

@ niko: rest a while and listen fg
THANKS FOR ALL, YOU ARE GREAT
Stefan Branske - 08 08 06 - 18:52

the stuttering when controling the mouse is a feature, not a bug. irrEdit updates slower when interacting with the user to be able to update immediately if the user changes something, so everything will update at once when moving the mouse just one pixel :)
niko - 08 08 06 - 19:19

niko u are great..i hope i would one day be as great and dedicated as u are..

keep up the good work!
tunde () - 09 08 06 - 18:53


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