Editor Progress week 9 - Particles

After a week of time-out because of a massive lack of time, I continued to work on the editor a bit. I added some really useful new features, like the possibility to switch the viewport type quickly using the toolbar, the menu and the F1-F4 keys (Perspective, Top, Front, Left), so it is not necessary anymore to use other viewports - but still possible of course. I also wrote a mesh cache manager window and implemented access methods for the most important scene node types. One of them being the ParticleSystemSceneNode opens a lot new possibilities: You can use the editor as particle system designer too if you want, here are some examples:

irrEdit particle system designer

Creating these particle systems is possible with just a very few clicks, and it is quite fun.

This one is was small stress test and looks a bit weired. I limited the amount of maximum possible particles in the editor, to prevent the user to make the editor hang when drawing millions of particles.

As you might have noticed I also played around with the name of the editor. Maybe 'irrEdit' would be ok anyway. But what should it mean? 'Irrlicht Editor' is much to boring. Ideas welcome :)

20 comments, already:

How about ‘Editirr’
evo (link) - 11 06 06 - 12:30

a kick-ass editor!
biotech - 11 06 06 - 13:28

how about “irred”? or “saphirr” but i don’t know with the saph could stand for. :p
hugo - 11 06 06 - 13:41

irrE (just “crazy” (german)) ;-)
iTool (maybe to general, and Apple might not like it)
but what about: Irranger
MasterD (link) - 11 06 06 - 16:40

What about irrMEedit = Irrlicht Mighty Editor ;)
Yoy! - 11 06 06 - 17:08

I live evo’s suggestion of EditIrr. That is a great play on words! :0)
TSM - 11 06 06 - 18:22

what about BIrrNE, Better Irrlicht with Nikos Editor (well, really bad explanation, i know, but i like the word ;) )
Lino () - 11 06 06 - 21:30

oh, forgot something: birne (german) = pear
Lino () - 11 06 06 - 21:31

C’mon niko let us poor guys use billions of particles, don’t be so prude! ;)
Gauntlet - 11 06 06 - 22:32


Arno () (link) - 11 06 06 - 22:40

“wirr” – [w]orld editor for [irr]licht
“sirr” – [s]cenegraph editor for [irr]licht

i like “irre” too! :)

here is a acronym generator but i didn’t get anything useful from it:
http://www.cs.uoregon.edu/research/parac..
hugo - 12 06 06 - 07:24

Editirr – really coooooooooool and irre – my second choice
lost () - 12 06 06 - 08:48

I like Irre and Wirr best so far. But we need something better, imo. ;)
Matthias - 12 06 06 - 10:13

I like Irranger and IrrED very much! (IrrED just because i love UnrealED :P)
DooFi - 12 06 06 - 16:59

thx for all the ideas. lets see :)
niko - 12 06 06 - 18:51

Editir oder IrrE
SkaCahToa - 12 06 06 - 18:57


Matthias - 13 06 06 - 09:30

I like IrrEdit or EditIrr the best I think those are complementary to your program, also are you planning on adding sprite manipulation to the editor? Can animated sprites be mixed in with the 3D to create a hybrid 2D/3D game? This would be really cool to see so people can mix up animations besides just particles. Looking great though, keep up the good work!
Lone Wolf - 14 06 06 - 18:48

+1 for irrE :-)
Armin Ronacher () (link) - 15 06 06 - 10:39

Sorry if anybody has already suggested this. (Didn’t read :)

My suggestion:
Irradiator ( the one that brightens up our lives :D )
Sameera () - 16 06 06 - 12:41


Name:  
Remember personal info?
yes
no
Email (optional):
URL (optional):
Enter "layered" (antispam):
Comment:Emoticons / Textile

  ( Register your username / Log in )

Notify: Yes, send me email when someone replies.  

Small print: All html tags except <b> and <i> will be removed from your comment. You can make links by just typing the url or mail-address.
Note: If you type in your email adress above, it will be visible to other visitors, although it will be hidden for bots using javaScript.