It is already possible to create, select, and move nodes. Not that much, but it's a beginning. And it really helps me improving Irrlicht. Especially the .NET version, I introduced at least 5-6 new features to make it easier to create windowed applications and to work with orthogonal 3d projections.
seven comments, already:
hehe, looks cool. I like the new dwarf model
will the editor be included in the new irrlicht release?
Ah: Not really the topic, but I read irrlicht is just capable of shaders with one pass, why is that?
Gauntlet - 03 04 06 - 20:13
Why do game programmers always put such strange dwarfs, elves or other creatures into their examples?
mp - 03 04 06 - 22:38
Nice. It is very cool that you create something in .Net and improve the .Net port of the engine at the same time :)
Ah: Not really the topic, but whats about the meshbuffer for .Net which would help to use physic engine in .Net, too.
noone - 04 04 06 - 15:18
nice! what will this evolve in? :)
i think the 3d window headers waste a bit too much space.
stan silvercan - 04 04 06 - 18:01
Is this already available in CVS?
matt - 04 04 06 - 21:48
The developer CVS Server is dead and since there’s only 1, I don’t think so
Gauntlet - 04 04 06 - 22:30
the server is running again, but I didn’t check it in. And I don’t know yet if I’m going to do this at all, vor several reasons.
niko - 05 04 06 - 20:24