Improving Terrain Generation

I am currently trying to improve several specific features in the CopperCube Game Engine. Right now, I am working on improving the terrain generation, because let's be honest: When you click on "create a terrain", the generated and built-in graphics are not that nice. So after playing around a bit, this is what it looks now after I've improved it a bit:

It's not great, but definately better. I only needed 3 clicks in the editor to create this scene for me. But I still have a few plans to make this nicer. Let's see.

three comments, already:

There’s one problem with the terrain generator – the generated terrain isn’t available as a mesh and it’s impossible to modify it using JavaScript API.
pk12 - 28 02 18 - 18:14

not great?? this is awesome!! it looks really, really nice! but I would agree with pk12… it would be nicer if it was available as a mesh to move around the scene, then I would probably use it.
Tim - 04 03 18 - 20:43

That’s true. Maybe I should add an option to convert it. Will cause some performance drops, though.
niko - 06 03 18 - 09:39

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