(click onto 'comments' to continue reading)
VegetationI implemented built-in shaders for automatically moving stuff by the wind (use mouse and keyboard to move camera):
In the editor, this feature is just a checkbox to activate. You can adjust the wind parameters in the scene root and even animate imported models with that, if you like.
Shadow MapI also quickly tested shadow map support for the WebGL backend. It still has bugs, looks ugly, and is unfinished, but it is a beginning:
I will likely have to modernize the full rendering pipeline to make this useful and look nice. That feature didn't make it into the 5.6 release, but it will hopefully in a future update.
five comments, already:
Hope to see awesome shadows in next updates :)
Love your blog, Niko!
rolevix (Vitaliy) - 17 02 17 - 13:00
Looking nice! Any plans to add this to Mac target? I have some trees that could use some “enhancing”
Tim - 20 02 17 - 14:34
Yes, but a bit later, this planned for the part where I’m going to unify all the render paths.
niko - 21 02 17 - 09:54
Nice, waiting for a long time…
bob - 24 02 17 - 12:23
This is exactly what I have been hoping for. The graphical improvements will make me use Coppercube a lot more.
I would also like a way to import fbx models with their textures and hierarchy intact so that the children are editable in the editor.
mrmdesign - 24 02 17 - 13:47