So, how to get rid of those? Simply ignoring them doesn't seem to help. So I created a key generator, which generates fake steam keys (=just a random combination of letters and numbers) to send them:
I hope that when they sell them, and it turns out the key is invalid, they will get into trouble. What do you think? Good idea? I'm not sure. Feel free to use this generator or give me any feedback.
four comments, already:
Not a terrible idea, but unless other devs pick up the same practice, these scammers may try and point the flack back at you, giving you a negative reputation (even if you have this article plastered prominently on the product site)..but maybe I’m just jumping to the worse case ‘what-if’.
Overall, I really like the concept, it’s short and sweet and a good way to waste scammers time
Markus () (link) - 27 01 17 - 21:17
I’d accompany the keys with ‘these keys are for your review purposes only and cannot be sold on or given away’ (or similar). That might help if they fell jolly enough to try and sue you. But I’m no lawyer.
What do you have against filesystems and Wine? ;P
Hales () (link) - 28 01 17 - 05:43
Build a routine into your game to accept the fake serial and allow gameplay for a few minutes to capture the steam account info and then pop up a nice pirate ship rendered in copper cube with a message stating that the author and steam have been notified of the stolen license. Then offer them an out of jail card with a percentage off of your gam purchase as a way to generate revenue from the theft should they feel guilty enough to come clean.
Do you only run the rocketcake sales in Jan?
Vince () - 07 02 17 - 15:26
I say reputation is important, its a long term investment. Dont let your emotions get the better of you
Just decline and be firm if you dont feel right about something.
Jon - 14 02 17 - 09:28