Improved procedural vegetation generation

I don't have much spare time anymore, but when I do from time to time, I like working on my procedural generated post apocalyptic game, which runs directly in the browser (WebGL), and is based on my book. I just added a much improved procedural generated vegetation:

It looks much better in movement, but see for yourself (Chrome or Firefox recommended).

I'm also using this to actively test CopperCube's WebGL 3D engine, and to improve it here and there. Works nice so far, with the next CopperCube update, I'll have some WebGL improvements in there which I found while working on that game.

five comments, already:

Actually it`s nice (browser demo, i mean)
Jumping needed! :)
IPv6 - 28 11 15 - 08:48

True :)
niko - 28 11 15 - 14:23

works also great with Edge ! ;)
Any chance to have azerty keyboard support ?
Dog - 08 12 15 - 22:12

Really? That’s pretty cool, didn’t even try myself. :) For now not, but I put it on the list. Yuo’ll probably have to use the cursor keys for now. :)
niko - 09 12 15 - 07:53

Didn’t even thought about using the arrow keys ! My hand directly placed itself on the wasd keys ! ;)
Dog - 10 12 15 - 20:28

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