It's a bit embarrassing, but although CopperCube is already in version 5, and now about 7 years old, it still doesn't support fog. (Well unless you add this by writing your own shaders). But fog is a pretty cool feature, especially for the lightweight targets like WebGL and Android. So I started adding this: It looks very nice, especially when used with terrain. Works also with the reflecting realtime water, I didn't even have to change a line of code for that, interestingly.
This new feature - fog - will be included in the next free update of CopperCube.

three comments, already:

bob - 11 09 15 - 11:49

So you just looked stern at the compiled files, and they decided to fog? :)
xaos - 11 09 15 - 13:11

Apparently I already planned for stuff like fog when I wrote the water, so it worked automatically :)
niko - 11 09 15 - 14:40

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