I just implemented a nice looking feature into CopperCube, which will very likely make it into the next free update: Nice looking realtime water surfaces:

It will be possible to create oceans, lakes and rivers with it easily. I think this will also work nicely and pretty fast in WebGL, I'm not so sure about Flash and Android yet, but I'm positive so far. The implementation is pretty simple:
  • Set a clip plane at the water surface
  • Render your scene with reflection matrix into a render target
  • Draw the geometry of your plane with that render target as texture
  • In the pixel shader, randomly offset the texture access a bit
And if you do the texture access offsets in a nice way using a decent normal map, it looks actually like waves. This technique is not very new and doesn't need many resources, and that's why I think it will work nicely in WebGL as well. Will post a WebGL test example once I have some. But first, I have to finalize this feature in the editor first.

Only one comment:

Yes, it wery beatiful!
rolevix - 11 02 15 - 11:24

Remember personal info?
Email (optional):
URL (optional):
Enter "layered" (antispam):
Comment:Emoticons / Textile

  ( Register your username / Log in )

Notify: Yes, send me email when someone replies.  

Small print: All html tags except <b> and <i> will be removed from your comment. You can make links by just typing the url or mail-address.
Note: If you type in your email adress above, it will be visible to other visitors, although it will be hidden for bots using javaScript.