Terrain renderer

I'm currently working on implementing terrain rendering for the next version of CopperCube. I have some experience with implementing stuff like this, but this time it is a bit different: The implementation needs also be able to be editable, as being used in an editor. It currently looks like this:

It is not that difficult, but a you have to try around a bit until it not only looks nice, but also works nice with all the features of the editor, such as undo management, material editing, light mapping, serialization and so on. I like how it works so far, but a lot of work is still to be done.

four comments, already:

great job Niko
pmax - 07 08 14 - 13:20

Really looking forward to this exciting update and all the the other things. Thanks Niko I’m pleased with all that you have done already. Hope you’ve had a chance to enjoy the beach this summer. ;)
Ed - 07 08 14 - 19:01

the editor in cube engine is great and intuitive
jay - 14 08 14 - 07:37

This is Seriously Good :)
Kinjal Kishor (link) - 30 08 14 - 14:13


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