Linux, Steam and irrKlang

If you are programming a game and planning to sell it on Steam, you might want to consider irrKlang as audio library: I just uploaded irrKlang 1.4.0b, which includes some Linux improvements. Some developers of games which are using irrklang had a preview-build of this, and it appears to be working fine even for those who are being sold as Linux version on Steam. You can get irrKlang here. Happy programming!

seven comments, already:

Btw. you need to fix the title. ;)
MyGateNet (link) - 14 03 13 - 14:55

Oh, thanks. Corrected :)
niko - 14 03 13 - 15:36

I like the lib and have used it in the past, but no Win64 support is a dealbreaker for me now. Any plans to support this in the future?
unvestigate - 26 03 13 - 08:36

Most games are still 32bit, and will continue to be like that. Your games is probably never going to use more than 2GB of memory, right? :)
64bit support is on my TODO list, but it is not high priority, because most clients don’t need it.
niko - 27 03 13 - 09:15

Quick note: I would suggest you Niko to recompile the irrKLang gcc lib just one more time with a gcc 4.7+ version. The problem being that 4.7+ gcc has a serious issue with using pre 4.7 libraries. Meaning as soon as I initialize the irrKlang engine and load a sound it crashes. This being with just plain the latest mingw gcc compiler that comes with CodeBlocks 12.11
r_r - 27 03 13 - 17:02

I know, there is a special irrklang gcc 4.7 package available on the download page of irrklang :)
niko - 27 03 13 - 18:29

Yay! (jumping) I’m stuck in the ceiling now! :D
r_r - 27 03 13 - 23:13

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