The only thing it does is changing the audio volume depending on the distance to the listener. And in Firefox, even this doesn't work perfectly smoothly, only in chrome this sounds very nice. To have some real 3D audio, it would have been necessary to additionally adjust the pan, how much volume is set on the left and on the right audio speaker, but unfortunately, the HTML 5 audio API doesn't have such a feature (yet?).
But at least, it is audio at all. Until now, CopperCube/Copperlicht didn't support any audio when publishing your game or app to the WebGL target. With the next update, this will change.
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four comments, already:
...and Firefox doesn’t even appear to loop the sound. Mozilla, shame on you. :)
erik - 20 07 11 - 08:56
BSOD on firefox under Windows Server 2008 R2!
Kudos to you for bringing up a blue screen in 2011. :)
Ash - 20 07 11 - 21:54
wow :) Update your graphics drivers :)
niko - 21 07 11 - 05:29
This site is like a classroom, expect I don’t hate it. lol
Allie () (link) - 29 07 11 - 02:20