.NET bugs

Irrlicht has some very few, minor bugs in the .NET version. And I'm not able to fix them, because of this. There is a fix, but they say it's better not to use it because it is not tested. Hurra. I could use one of the workarounds, but I don't like them all. *thinking*

two comments, already:

hmm. maybe it is possible to use the MarshalAsAttribute. but i am not sure about that really… could well be that it gets worse then… :-)
bertl - 19 08 05 - 09:25

C++ example no.3—>

virtual void OnPreRender()
{
if (IsVisible)
SceneManager->registerNodeForRendering(this);

ISceneNode::OnPreRender();
}

This cannot be ported in .net for irrlicht 0.11—> is it related to the above problem?

PS. Do you have a ‘nightly build system’?
Raedwulf - 20 08 05 - 09:53


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