This release adds (besides other features) support for character animation in WebGL. As in the other publishing targets like Flash and Mac OS X .apps, the character animation playback supports playing back animated meshes with an unlimited amount of joints and an unlimted amount of weights. And thanks to WebGL, this now runs directly in your web browser without any plugin.
Only one comment:
This is great news, especially for apple users.
Is there any chance that IrrEdit will come out for MacOSX anytime soon?
bluecat - 17 06 10 - 20:53