CopperLicht 1.1.0 released: supports Character Animation

I just released a new version of the JavaScript 3D engine Copperlicht, version 1.1.0. A pretty cool new feature is character animation. CopperLicht now is able to display and animate skeletal animated characters:


You can try the demo here. Remember, CopperLicht is a WebGL 3D engine, and WebGL is not finished yet, so your browser only supports it when you are using a development browser and enabled WebGL manually.

There is also a new tutorial explaining how to do character animation in CopperLicht.

After the recent added collision detection, this was the last main feature missing. So, basically, this means it is now possible to write whole game with that 3d engine, like for example first person shooters running on websites, without plugins. Now we only have to wait until WebGL arrives in end user browsers.

six comments, already:

I like the demo. Pressed C too many times. ;-)
han.s - 30 04 10 - 11:41

nice! :)

something i have noticed in all webgl demos i have seen so far (not just your’s)... you always have to hold the mouse button (and start over the canvas) to move the camera. it kond of is a drag and drop camera. :)

i hope it is also possible to switch focus to the canvas and have mouse control like in normal first person shooters for example?
horace () - 02 05 10 - 02:15

you can write your mouse input however you like, it’s just a 3d rendering api after all. :)
niko - 02 05 10 - 11:30

yes, but i thought that it could be that javascript has limitations in this regard. i don’t think it’s possible to hide the mouse cursor for example? or restrict it to the canvas bounds?
horace () - 02 05 10 - 12:46

You guys are way ahead of the curve. Keep up the great work showing and shaping what the future web can do.
infocyde () - 07 05 10 - 00:28

Very promising engine!
Christofer () (link) - 07 05 10 - 09:11


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