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Working on WebGL 2 support

I just implemented WebGL 2, in order to make the images rendered by the WebGL target look exactly like rendered by the native platforms using Direct3D and OpenGL. This worked before (and will be improved in the upcoming update), but with the new post effects feature, it wasn't possible anymore since WebGL 1 doesn't support non-power-of-two render targets. The update to WebGL 2 was worth it:

Looks pretty identical to me, doesn't it?



Airmash

There is this small simple multiplayer browser game which I am playing from time to time during a break or when waiting for a build to finish: Airmash. It looks like this:

I noticed that a surprising amount of the players on there are developers, too. I can also recommend this game for resetting your brain again when facing a problem, works surprisingly well.

I'm not sure what the business model of this is, though.



CopperCube 6 Steam Page live

I just created a Steam page for CopperCube 6 Game engine:

Yes, the next CopperCube update will be a major one, namely version 6. There will be some things in there which I think most users will really like, but as usual, I'm not talking much about this before release. But there will be a nice surprise at least.

If you have a Steam account, it would be cool if you could help and add tags to the CopperCube Steam page, tagging it as "Game Development" and similar. I think this also levels up your Steam account, as far as I understand.

Also, did you see the video I made? (I composed the music for it myself, btw.) It's a bit blurry unfortunately, but I will try to improve it until the release, which will still take a bit of time.

The same rule as always applies about getting Coppercube 5 now: If you buy it now from my website, I give you a free update to CopperCube 6 as well once it is released.

Now excuse me, I have to continue working on CopperCube 6. :)