The most interesting event this year for me was that Valve opened the floodgates and more games than ever before were added to Steam. Including my small hobby project, PostCollapse.
|3 PostCollapse updates:
RocketCake, my free responsive website editor is rather new, and people really seem to like it. I should invest a bit more time into that next year as well. This is what I did for it 2016:
|2 free RocketCake updates:
Also, I spent quite some time updating and maintaining CopperCube, my 3D game engine. User/Customer support is probably the most time consuming task for this product. These were the updates:
|4 free CopperCube updates:
|2 free CopperLicht updates:
And I released two updates for WebsitePainter, my website designer for beginners:
|2 WebsitePainter updates:
Additionally, I did a lot of experiments with various app stores, wrote about 40 blog posts, tweeted about 100 tweets (I know, I should do this more), and created 5 youtube videos. All in all, it looks like I wasn't that lazy.
This was a year were I had a lot of distractions and my time for developing software was a bit limited because of personal reasons, but starting with next year, this should be much better. I hope to continue creating nice new software and updates for my existing ones, and hope that people will continue liking my work, also in 2017.