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CopperCube 5.3 released

I just released CopperCube 5.3, it includes quite some new features such as fog rendering, much better Blender .blend import, experimental FBX support, WebGL and Android improvements and more.

The unusual thing is that I am giving away CopperCube Basic edition for a 50% discount now. Crazy, I know, it is a bit of an experiment.

A detailed list of the changes in version 5.3 can be found here. It is a pretty nice list, and I'm quite happy with it.



Heating Our Building - Part II

In the beginning of this year, I blogged about the air-to-water heat pump which is taking care that all the programmers in my office have it warm in winter.

It is now running for more than one full year, so I have some more data to show: The graph below shows the temperature and the needed electricity. It also contains the electricity needed by the full building, but at least 80% is used for the heat pump:

Easily to see that if it gets cold outside, the needed power goes up quite a lot. It looks maybe a bit scary, but interestingly, this system now is 50% cheaper than the old oil based heating: Our electricity bill is now only half of what we paid yearly for oil.
I'm quite impressed by that, I thought it would be cheaper with a heat-pump, but not by that amount. Nice to see that we will have it still warm inside, while paying less AND keeping the environment clean - our electricity is generated by water power.



Fog

It's a bit embarrassing, but although CopperCube is already in version 5, and now about 7 years old, it still doesn't support fog. (Well unless you add this by writing your own shaders). But fog is a pretty cool feature, especially for the lightweight targets like WebGL and Android. So I started adding this:

It looks very nice, especially when used with terrain. Works also with the reflecting realtime water, I didn't even have to change a line of code for that, interestingly.
This new feature - fog - will be included in the next free update of CopperCube.



C++ sorcery

Achievement of the day: Made a big C++ library compile on Visual Studio 2005, although it uses lots of features of C++11 . Learned a lot about C++11 details that way.



Short "The Thing" (2011) review

So last weekend, I watched "The Thing" on Amazon Prime, thinking that it is a remake of the original "&The Thing" film from 1982.
It has been many years since I saw the original movie, so I was confused about all the people speaking Norwegian, and the discovery of an alien space ship, of which I was sure it didn't happen in the original movie. Also, the main character was female, suddenly. I was pretty pissed by then, assuming this was again a pretty poor remake with lots of changes in the plot, "just because". Lowering my expectations for the rest of the film, it still was a bit entertaining, although not very thrilling.
Then came the ending, and - boy - I was wrong! Didn't the original movie start with a helicopter chasing a dog? That's right how The Thing (2011) ends! Embarrassing. So it was a prequel. And by today's standards, actually not a bad one.



RocketCake Beta 1 released

I just released Beta 1 of RocketCake, the free responsive website editor. The internal beta test went pretty well, and I am happy that the testers loved that editor. If you just want to design a ready-to-go website without the need to code anything, it seems to be working very well for now:

You can download the editor from its website, but keep in mind, it is still in Beta. No major bugs are known for now, and it seems to work well.

There isn't a Mac OS X version yet, but work has started for this already too.