If you ever had a problem as software developer, developing for a platform of Apple or Google (as I did), you will be totally surprised by that. I never, ever received a helpful answer from any Apple developer support or App store reviewer. In most cases, it seems like they don't even read what you write. And in more than one case, I received an obviously copy and pasted text back, insisting that everything is my fault.
Microsoft is really doing very well there. Wonder why my products are so much better on Windows, and have less bugs there? Now you know why.
CopperCube, which will very likely make it into the next free update: Nice looking realtime water surfaces:
It will be possible to create oceans, lakes and rivers with it easily. I think this will also work nicely and pretty fast in WebGL, I'm not so sure about Flash and Android yet, but I'm positive so far. The implementation is pretty simple:
- Set a clip plane at the water surface
- Render your scene with reflection matrix into a render target
- Draw the geometry of your plane with that render target as texture
- In the pixel shader, randomly offset the texture access a bit