Now that it is implemented, the system works nicely, as I have seen so far. I also wrote a few actions and behaviors with it, and put them up on the website available for download. I'm curious how it will be used, and if people start creating their own behaviors to share with others or not.
You can test the system by getting CopperCube 4.0.4. An overview of the scripting system and its API can be read here.
the Xbox One Reveal 2013 Highlights video on youtube, I'm glad I didn't watch that thing live. TV? Really? Was this thing designed by dinosaurs? They believe the main and future medium still is TV? And, where are the games? Why are only some random old PR people who obviously never would play games themselves talking on there? How is it possible that Microsoft always manages to leave me staring in disbelieve after they announced a new product? :)
archery post a few weeks ago, maybe something which doesn't happen too often:
Last week, a fellow archer splitted my fiberglass arrow with the metal head of his wooden one, by accident. Fortunately, my arrows aren't that expensive :)
CopperCube, is a quite complicated beast. It is targeted at people who want to create 3D apps and games, but do not want or are unable to program. To make this possible, you can easily click your apps together in CopperCube by using a fixed set of 26 Actions and 18 Behaviors. Together, they offer (an estimated) amount of 300 parameters, so you can do quite much with this already. But still, for more complicated apps - and a computer game is probably the most complicated piece of software there is - this is not enough.
I did some prototyping and testing during the last days, and managed to create a nicely working extension system already. The prototype already works partially on Windows .exe, Mac OS X .app and on the Flash .swf target, so I can continue working from there:
This new functionality also makes it possible to script all the target using one, single language, with one single API. Meaning CopperCube will probably be also become a lot more interesting for programmers. So I'm looking forward for it to be finished soon. It will take still a bit of time to be implemented fully, but the next update of CopperCube will already include a usable beta of it.
CopperCube is and what games and apps you can create with it. The problem is that I'm not very good at video editing, and I honestly think the video sucks. But because I do like experimenting with stuff, I dared to put this video onto the front page of the CopperCube website, to see how it turns out. Not sure if this was a good idea, maybe it will even harm sales. But see for yourself:
The worst mistake I did was probably that I recorded the video in 4:3 format. Only after uploading it to youtube, I remembered that videos nowadays are 16:9. The video also includes a few scenes of apps created by CopperCube users. The music was composed by myself. I've now heard it that many times that I cannot tell if it is OK or not. Also, you'll notice that all music I compose sounds quite similar. :/