Overview of Irrlicht 1.7 Realtime 3D Engine Beginner's Guide
- A comprehensive guide for C++ programmers to learn Irrlicht from scratch
- Learn to add, manipulate, and animate meshes
- Manage scenes, nodes, and cameras
Use particle systems, shaders, and lights for enhancement
- Written in beginner's guide style with exhaustive explanations of code and plenty of screenshots added in for ease of learning
How to Enter?
- Follow @ambiera on twitter and tweet about this giveaway
- Head on over to the book page and look through the product description of this book and drop a line via the comments below to let us know what interests you the most about this book.
- Post the twitter status url and your comment about the book url below into this blog. Also, don't forget to enter your email adress so that we can contact you in case you've won.
Update: So it's over now. See here for updates.
I think this could be written in a top section of quite a lot of standards I've been working with :)
English Google translation.
Seitdem mein Büro nun ausserhalb von Wien ist verbringe ich ein wenig mehr Zeit im Zug als zuvor. Und weil mir es sehr schwer fällt während der Fahrt nichts zu tun, habe ich dabei ein Buch geschrieben. Mittlerweile ist es fertig, und kann schon überall im Internetz bestellt werden. Es hat den Titel "Die Wiederentdeckung der Erde" und sieht so aus wie auf dem Bild rechts.
Falls ihr Interesse habt mal reinzusehen, was ich so für Ideen habe, wenn ich nicht gerade mal eine Software schreibe, oder einfach nur einen armen Hobbyschriftsteller unterstützen wollt, das Buch kostet nur 14.90 Euro :) Zu bestellen unter anderem hier:
- bei Libri.de (hat die kürzeste Lieferzeit)
- bei Thalia.at (in Österreich sehr beliebt)
- auf Buch 24
- auf Amazon.de, allerdings wird das Cover da noch nicht angezeigt (sollte aber noch kommen)
Während der Entstehung des Buches habe ich viele Dinge über die Buchindustrie, Verlage und Internetveröffentlichung gelernt, und auch einen interessanten Einblick in deren interne Vorgänge erhalten. Bei Interesse blogge ich da auch mal drüber, in naher Zukunft.
Also: Kauft mein Buch :)
Yes, it's Skyrim, and I like it. I previously announced that I won't buy that game, but since Bethesda now lost the law suit, it's probably ok.
The game is great, it's basically Oblivion with updated graphics and some code mixed in from Fallout 3 (finishing moves, for example, nice touch), and set in a bit colder environment, a bit to the north. Unfortunately, I'm playing the german version, and they even translated the names of the locations. For example the name 'Skyrim' doesn't appear in the game, instead they named it 'Himmelsrand'. But apart from this, the game is very nice, even the translation and german speakers.
So excuse me:
Now I'll have to check what is down that hill.
Irrlicht 1.7 Realtime 3D Engine Beginner's Guide" is now available. It is a step-by-step guide to Irrlicht that starts at an easy level for beginners and then gradually works to more advanced topics.
When the book was 'in development' a year ago, I was doing the technical review for this, but after a few chapters, somehow they slowed down the work on the book, and my reviewing stopped there. So I only know the first few chapters of a maybe now edited version, but what I read then was quite ok, and felt a lot like the official Irrlicht tutorials I wrote myself. So if you are an Irrlicht beginner, I think this book might be something for you.
WYSIWYG website editor WebsitePainter: The possibility to justify align text in the editor:
This is one of the sitations where it pays back that I wrote the whole text editor myself, instead of relying on some existing control, or maybe even the operating system provided text editor. The original decision for writing my own editor control from scratch was because usually, any generic text editor control never would format text exactly like HTML would do this. Like how it would line wrap words, for example. Or support advanced features, like displaying hyperlinks. But the big advantage I now have is the possibility to be able to extend the control myself easily. Adding the justify align text feature took me about 5 minutes, which is great.
BTW: If you want to write your own text editor as well, think twice: It is incredible time-consuming to implement a text edit control from scratch, even without fancy features such as free text formatting. You really get a bit respect for what your operating system is doing when you tell it to create a small text field. :)
starting with March 1st, all apps submitted to the Mac App Store must implement sandboxing. Previously rumors told that the date for this would be November 1st, a few days ago. So this gives developers a bit of time, and maybe also Apple the possibility to refine their broken sandboxing a bit until then. Sandboxing is intended to be Apple's way to protect users from evil applications, limiting them to write and read random files from and to the disk, and to do other potential harmful stuff. Now, apps will only be able to access files outside of the sandbox after asking the user for permission. Unfortunately, this also makes a lot of types of applications pretty senseless. For example if your app is needing to write out a few hundreds of files, it is not feasible to ask the user to confirm all hundred file names manually. Curious how this will go on.