use Irrlicht together with NetDog, a networking library. The tutorial seems to be easy to understand and is written in the style of the other tutorials I originally wrote, so if you are looking for a network library, maybe give it a try.
Bienen und Blumen (roughly how I have this in memory, and translated from german):
Of course, I've never heard anything again from this guy.
I still was a bit curious about what mail he could be talking about, so I googled for it, but found nothing. Except that this guy had blogs, a twitter and facebook account, an xing account and more and was calling himself a web 2.0 and computer interface expert.
Interesting for someone who is unable to click the 'delete profile' button on a dating site.
Daubert Sébastien posted a new version of his demo/game which he created using CopperCube:
It's always impressive what good artists can create. I like especially the music in that demo, and that it is quite interactive already (you can pick up items, open doors etc). The demo is available as Windows .exe and MacOSX .app and can be tested at the CopperCube forum thread (direct download: Windows, Mac OS X).
CopperCube 1.4.1, for Windows as well as for Mac OS X.
This release adds (besides other features) support for character animation in WebGL. As in the other publishing targets like Flash and Mac OS X .apps, the character animation playback supports playing back animated meshes with an unlimited amount of joints and an unlimted amount of weights. And thanks to WebGL, this now runs directly in your web browser without any plugin.
BP Public relations' twitter account is fake and incredible funny. Some random quotes:
get it here.
Adobe optimized their ActionScript 3 VM a bit for this release, including an update to its previously (let's be honest here:) suboptimal garbage collector. The result is that flash games now will run faster and use less CPU power. A quick test with a CopperCube flash 3D scene confirms this:
The scene now feels much smoother. After the camera flight has finished in that scene, you can freely move around it using mouse + cursor keys (or WASD if your prefer), and it feels quite smooth. I'll have to do some real performance test still.
Nice thing about this update: The Mac OS X version of the Flash player is said to have received additional speed enhancements, very nice.
But then, I understood. The thermometer of the office shows 30° C. It's summer, finally.
While Bienen und Blumen is a middle sized german dating website with users who in most cases don't even know what the word 'browser' means, Ambiera is a website visited by highly tech savy people developing software themselves.
And as you can see, about half of the visitors of the dating page are using a version of Internet Explorer (47%) while only about every tenth visitor on the developer site is using it (13%). So, developers are obviously preferring alternative browsers such as Firefox and Chrome.
I also didn't know that Chrome already had a that big market share, even on the non-developer site. And, interestingly, the 7th most used browser on these sites is Opera Mini, the Opera edition for mobile phones and similar. Didn't know that mobile browsing is that popular already.
Here are the detailed values, if you are interested:
Today, the situation is a bit better, because apparently the quality of the graphic drivers and the operating system using it has improved (for example Windows 7 will no longer crash when its graphics driver does), but these issues still are there. But I also now have learned that this problem is not only limited to graphic drivers: Since I developed the audio library irrKlang and a lot of games are now using it, from time to time gamers report that when starting up the game using irrklang weired stuff happens: For example the screen becomes dark or mouse input stops, things which a sound library has no influence over, honestly.
Again, the reason for this is not irrKlang but a buggy hardware driver. Fortunately, these effects only happen in very, very, very rare cases, and since irrKlang supports multiple audio drivers it is possible to circumvent these, but it really makes me think that it must be quite difficult to write working hardware drivers. Or maybe these companies are simply hiring weird programmers.
CGDigg has become my favorite source of news for graphics applications recently. And if you - such as me - are a 'small' software developer creating 3D graphic applications, here is maybe some interesting news for you: CGDigg now offers a huge discount for individual software developers who want to advertise on CGDigg.
That's great news for all smaller developers out there. Marketing isn't that easy, now it has become a bit easier. :)