Maybe you already have seen this. Not impressive, right? Then take a closer look. Right. This is rendered in pure software. No 3D hardware needed. I just released Irrlicht 0.14.0, and it includes a full software rasterizer, contributed by Thomas Alten. Very kool. So, if you are looking for a stable, usable, free, open source 3D software renderer, Irrlicht is now an option.
Yeah, I know. I'm not an artist. But with some imagination, you see that it's a ticket for the event Kabarett hoch Drei. Hope it will be a funny event, because I'll be there too.
SVG really seems to be a kewl file format. I'd like to write a renderer for it. Would be fun. But I've got no time. :)
And another thing, which makes me love this language:
cl : Command line error D8016 :
(Shot taken from a not yet released software, but stay tuned.) Using portals is a simple technique for speeding up indoor rendering, a lot of well known 3D engines (Unreal, Doom) use this. You simply define rooms connected through portals which are nothing more than windows, telling the 3D engine where you can look from one room into the other one. the only problem is: How do you get these rooms and portals? So I sat down and wrote a software which calculated this stuff automaticly. It worked quite well and gave good results. But the portal finding problem is quite complex (NP-complete, anyone?), and computing time grew exponential. For 200 polys, the algorithm created portals within less than a second. But for example for large levels with 1 mio polygons, it could take serval hours. And then, seeing the 3D artist clicking together the needed 8-10 portals for this huge level within one minute was a bit frustrating. So, instead of trying to optimize the algorithm, which was possible but would have taken development time, we decided to let the 3D artist create these portals. Now we had high quality portals in very short time, and better: we had full control about where the portals where. This is sometimes really necessary to increase rendering speed if you need it at some special places in a level for example. Conclusion: Maybe, the best portal generator is the 3D artist. :)
gamedev.net? I'm blind. My eyes! My poor eyes are used to the darkness, and now that!
martin and ak did. I'll do it nevertheless:
I cut down some maps from world66 because I thought a big red half of a continent on the left part of the world map would not be representative just because I visited some few states in the USA. But here is a map which is a lot cooler, a shot of the recently created irrlicht user map:
If you are using Irrlicht, please add yourself, would be interesting. It is free and not necessary to register yourself for this. For example poor afecelis currently is the only one representing south america. :)
It's nothing special, just the ability to render 2D stuff into textures. The consequence is that you will be also able to render the 2D GUI into a texture and draw this again in 3D space for example. You can do some funny things with this, here's a small program I've written using this feature, a UML class diagram in 3D :)
the forum again. But currently I haven't. Give me a break! :)
new version of irrXML has been released yesterday. Happy parsing.
previous post didn't show, but again a shot of one of the new features in the upcoming release.
Making screenshots. I like that! :)
msdnmicrosoft.com works too.
Jubiläumswarte! Be impressed by the sensational view over Vienna.
The first pair of images shows antialiasing, this is implemented in Irrlicht since some versions. All other stuff is new. Basicly these are results of enhancements to the internal precision, better and new filters and so on. I've also uploaded a big image showing a screenshot of the current ugly version and a shot of the upcoming release, which shows the difference quite well.
No - and I don't know when the next release will be out. :)