the latest Irrlicht release, and most of them are very positive. People really seem to like Irrlicht 0.12.0, as not only the emails but various discussions on the www show, for example here on gamedev.net. So please, have some patience with me, when waiting for an answer, there are sooo much mails. In addition, I'm currently relocating, so the www does not have my full attention.
// The following code should work, but the microsft compiler has a bug,But hey, I didn't use any bad words.
// not fixed for the last 3 years, which makes this bool always true.
// return ret; // <-- microsoft compiler bug, not working.
return outCP == microsoftBugWorkAroundVector;
Irrlicht 0.11 is currently quite ugly. See for yourself. I cleaned it up a bit for the next version of Irrlicht, which means I replaced a texture and added a small new material feature. It now looks like this:
I'm not an artist, but I would say it's now definitively better.
telekabel. And because of this I'm only getting to see Austrian commercials. I cannot stand them anymore. How I wish I had one channel where only german commercials are shown, 24 hours a day, where I could zap to when there are commercials on the channel which I am watching currently. :)
magic the gathering? And you know about forum communities, gamedev or programming? Then you might like this thread. An example:
this. There is a fix, but they say it's better not to use it because it is not tested. Hurra. I could use one of the workarounds, but I don't like them all. *thinking*
bertl to prevent spam posts by bots. It worked, and until last week no spam occured. But since a few days, some spammers are posting comments into this post. Strange.
And even more strange: My referrer list shows a lot of urls and domains which advertise for poker and xanax and teen sex and stuff. Which means people seem to come from these sites to irrlicht3d.org. But it's just referrer spam. A thing I didn't know of until now. You never stop learning.
Irrlicht.) Then I start up Visual Studio to start implemening that feature. Then, after about 2 minutes, I get a mail from an Irrlicht user, and the mail contains source code or a .diff file which implements exactly that feature, asking me to add this to the next version of Irrlicht. So I just read through his code, modify it a bit where I think it is necessary and merge it with my development version.
And this works. It worked several times now. Don't know how. But it shortens development time effectively, is simple as possible, reduces costs and gives you much more free time. And - of course - don't underestimate the surprise factor, it's fun! Everybody should use PSD. :)
To summarize: Open Source really IS cool. Here's an example what I implemented recently, using PSD:
|I'm a cost-analyst that works for JoWood; my job consists of working out how much a project will cost, then grovelling to management to try to get a large enough budget. First, let me bring you up to speed on JoWood. Anyone who's bought one of our games knows we make woefully inferior, poorly funded crap; with little to no support after the game comes out. The management are totally clueless, as in completely out to lunch. JoWood has fallen on hard times and are always on the lookout on ways to reduce costs (of course the idea of actually improving our games never occurred to them). Why am I slagging them off? Well I've just got a job offer from a much better company so to hell with them.|
Do you know why SG:Alliance was really cancelled? It's because some poor simpleton signed a contract stating that should the project not meet our standards, we reserve the right to renege on the whole deal. What's more, they'd have to reimburse us for all the money we invested and release all the assets associated with the project (i.e. the game). We planned to renege on the contract from the beginning. Don't you see, we have the developer make us the game for nothing. Once the game reached a certain point in development we'd say it wasn't up to spec and now not only do they have to hand over the game, but the developer has to pay us for all the money we spent on it.
How do you justify what they did to Perception? They're a low-budget developer, now saddled with a million dollar debt. That's lives ruined, not to mention all the people who will probably lose their jobs.
Let's hope that this is fake, or the world is really evil.
Irrlicht Wikipedia article has grown since I last visited, it now even has a screenshot. But I don't like it, the shot is one of the most ugly shots from irrlicht.sf.net. Maybe this one would be better. Hm.
Millenium Tower. Its height is 202m (663 ft), and from the 27th level it looked like I was standing directly above my appartement. Nice feeling.
And last week, I visited the Vienna Twin Tower. They are two (surprise!), connected through several bridges. Pretty cool, this time I was at about level 29, I think. Impressive to see all those small people and the badner bahn, would be cool to work there. :) (not at the BadnerBahn, though)
So, which tower is next?