Why I need this? I'm using C++, not C. With that int, I would be able to get the instance of the object for that callback. Without such a user data parameter, I am not able to do this in an easy way. Lots of libraries are already providing such a parameter. But a lot of libraries are not. Would be cool if they did.
Dungeon Lords Demo. To be honest, just because I needed an excuse for not learning for the next exam and because I didn't want to program that database stuff for university now. So I downloaded the Dungeon Lords Demo1 and installed it. The warnings in the readme file which was displayed at the start of the installation program made me shiver:
|"This build of Dungeon Lords does not support multitasking using alt-tab under Windows. If users shift focus to another window or application, such as when the stickykeys notification appears they will be unable return to Dungeon Lords and will lose all game progress before the last save."|
Translated: Our programmers weren't able to reset the D3D device when it was lost. The other warnings were telling you that there might happen strange things in the game, for example that some object and characters won't appear. You won't be able to continue the game when this happenes, so you would have to restart the program and loose your game because of this.
Didn't sound good, but anyway, maybe the game rocked anyway. I started it, and it really looked nice. Cool graphics, nice engine. But after playing around a little bit, I noticed that I was playing against a random generator, not a game designer. If you just don't move in the game - no matter were you are - every 2 minutes a new group of monsters will pop out of nothing next to you and start to attack you. And that's already the whole game. When you realize this - and you do this quite quick - the whole fun is over. Because it is no fun to play arcarde like monster mass killing. There must be more in a role playing game. Not even DiabloII was that stupid.
Anyway, if they manage to get all those bugs out of the game,make it fun to play, replace the random generator with manual placed monsters and add a story and some character interaction, maybe it can get a nice RPG.
But as you can see clearly now, the high traffic really seems to be there just because of the latest release. Phew. :)
irrlicht.sourceforge.net generates 1 GB traffic per day. That's too much for me to place that webpage on irrlicht3d.org. That's my limit for a whole month. Not to mention the download traffic. The day before yesterday, Irrlicht consumed more than 10 GB bandwidth for this. On one single day. And Irrlicht 0.10 wasn't released then yet. That's cool, but also frightening.
they don't work anymore since some time. That's a pity, because I would like to know how much people are downloading the new release of Irrlicht now. Because I expect it to be downloaded a lot more than previous releases, because of the cool new features with marketing buzzwords in it.
Martin has the same problem as I do. At least.
NDoc. Especially if you are mixing your code with complicated standard C++ code which uses rarely used C++ features. Just a project like Irrlicht.NET for example. My steps for creating automatic documentation for managed C++ code are the following:
1. Download the source MCXDoc, a plugin for visual studio which creates Ndoc style .xml documentation from managed C++ projects. You'll need to register at Codeproject for this.
2. Patch it, so that it doesn't crash in circumstances it gets into when parsing for example my Irrlicht.NET project. Search for
string fileName = e.ProjectItem.Name;
string fileName = "";
5. Compile your managed project. In the after build step, MCXDoc should run and create an .xml file.
6. Download the latest version of NDoc.
7. Create a new project in NDoc, select your compiled .NET Assembly and the generated .xml file.
8. Click on 'Namespace summaries' and insert some summaries only in the .NET namespaces, not in the native ones.
9. Set the option 'SkipNamespacesWithoutSummaries' to true. This will now stop NDoc to try to document native C++ classes and members, preventing it from trying to generate for example files with ≶ characters in it (from C++ templates) which would make it crash.
10. Done. Now you'll have some nice documentation like this.
That's a little bit work in the beginning. And it sucks. In the next VisualStudio, Microsofts compiler will be able to create these .xml files for C++/CLI projects too. So to sum up: Move from managed C++ to C++/CLI soon.
Afecelis' new Irrlicht demo? Its quite nice and looks like this:
I tried it out and enhanced Irrlicht with some small new features which this demo will speed up a little bit. Expect it in the next version of Irrlicht.
The Elder Scrolls IV, definitively.
xml parser I wrote works? Write a parser for a big, complicated xml based file format with it. Ok, so this was the plan. This was the result:
No problems occured, the parser just works. Cool. And the positive side effect: Irrlicht will have COLLADA support since the next release.
And BTW: COLLADA is not that big and complicated. In fact, it is nice, clean, and does what it should.
somewhere in the jungle and some don't have time, so I'll go there alone. Well, alone together with three
I should take my lightsaber with me and take some pictures, just to prove that geeks can actually get girls.
Maybe I should implement some correct clipping ultimately.
Pfingsten (german, pentecost). Monday there would be holidays too. And I've no advantage of this. Because I'm sick. GRML.
At least the database made me laugh today:
Irrlicht is its own XML parser. Most people didn't understand why I wrote it and didn't use one of the existing free parsers. So, ignoring this, the parser is still in there and it is getting better and more mature every release. For the 0.10.0 release of Irrlicht, there will be something new: The parser will be completely independent of Irrlicht and have lots of cool new features. That's the new sourceforge project I was trying to register.
I redesigned it, and now it is better, faster, etc, but it is template based now. And I hope this doesn't frighten users. I mean, templates in general and things like
return new CXMLReaderImpl<wchar_t, IXMLReader>(
sourceforge.net. Nothing special, only some thing I already have lying around and wanted to make open source. It was rejected. Cause: "Inadequate registration description or license detail."
Well. I described that thing even in more detail than I did when I registrated Irrlicht. Hm. Why don't they write "we are already hosting too much projects, and the reviewer did not understand the description you wrote"? But I'll try again.
Dawn of the Dead. Not just because the movie rocks. And it really does. Because the content of the DVD. The german version which I bought includes - as today all DVDs do - the english original version, but not only the same pictures with another audio channel like you are used to from other DVDs but different pictures too sometimes. Because it looks like the german editors didn't think the german audience is capable of understanding any other language and cut out scenes showing english signs (wtf?). In addition, the subtitles translating signs which weren't cutable disappear too if you choose to watch the english version - that should be standard, but it isn't.
Ok, that wasn't quite impressive, right? The best part of the DVD: It contains 2 additional nice short movies of about 45 min additional lenght, telling the story of the gun shop guy and a news reporter. Really funny. Then, there is still more: A quite interesting making of, a short clip showing all cut out scenes (optional with audio comments by the producer) and a trailer of the movie Shaun of the Dead. And last: A really cool cover (to the left). Interestingly, only the german version seems to have that cover, all other covers I found on the web were completely different.
I was really impressed. All these features on one single DVD. And everything for only 9 Euro. My opinion: The features of this DVD are comparable to a 5 DVD Lord of the Rings special edition part which costs about 30 euro today (I think). More DVDs should be like this.
Martin and Thomas Themel listed the google search terms which brought people to their blogs, I am tempted to do so too. But I've discovered some more interesting stuff while reading the logs: Lots of people are searching for my name. Strange. But at least, the first search result is this blog. Cool.
Another interesting finding: Even if I've not named this blog like this, you can find this blog using the search term "niko's blog" and similar terms. And some people seem to get to this blog this way. Google loves me. :)
RABCAT entertainment has got a new and updated homepage. Maybe you know aready, it's the company I am working for. The updated content shows partially what we've been working on during the last time. It's cool to see that some of it is now shown to the public. Be sure to check out the cool screenshots. :) And did I say that I really like the cool logo to the left? I like it. :)
Java, Databases: provable project experience
Java, Datenbanken: Nachweisbare Projekterfahrung
This is one perfect example of a very bad job advertisement. I've seen exactly this text from this company for years now in different job pages. Two weeks ago, I wrote an email, proposing to change the text so they would get some more job candidates. I also asked them to explain what they mean with the original text, because after these years, I have become a little bit curious. :) Today, two weeks later: No change in the text and no answer either. What a pity. [And to be sure: NO, I am not looking for a job currently. ]
Martin keeps telling me this isn't an achievement, irrlicht.sf.net now is valid XHTML 1.0 Transitional. See for yourself and click here:
Reminds me a bit of NVidia/ATI 3D drivers.
Morrowind. It's a great role playing game with a huge world. Really huge, you can play it for months and walk around the lands and discover new things every day. I played it for about 2 months, but it was too huge for me, so I saw no chance for me at all to play through it.
Now one guy did this, and he only needed 14 minutes to finish the game. 14 minutes! See for yourself. Ok, it is really unfair how he is playing, he is exploiting a bug in the game design as far as I understand. But at least I've seen the extro of the game finally. :)
irrlicht.sourceforge.net. I accepted, and some of them created a really nice new design. All of them painted it via photoshop or whatever. Nice way to do it. But none of them was capable of recreating that image in html/css/php. Two didn't try to do this at all, and the result of the other ones was.. well. Ugly and/or not usable. Sorry.
So, is this what a webdesigner does? I thought a webdesigner has to be able to code in html/css/php/whatever, not only to paint nice pictures? Ok, I totally suck at painting images, but at least I can write code. So I sat down and created a prototype for the new page on my own. It is all my own design, so beware. Do you like it? Take a look here: www.irrlicht3d.org/playground/irr2/.