CopperCube 5.4.2

I just released a small update of CopperCube, version 5.4.2. It is just a small update, but it has some cool new features. Also, to celebreate, CopperCube is now on sale for a few days.



HearthStone and Nerfs

When I have half an hour of free time, I sometimes use this to play Hearthstone, that free Warcraft themed card game by Blizzard. It is quite popular, having just reached 50 million players recently. The game was designed so that you either need to play a lot of games with characters or techniques you actually don't want to in order to earn virtual currency, in order to craft or buy more powerful cards you need in order to win against others. Or to simply buy the cards directly, using real world money. But it is still interesting to play anyway.

I didn't spend money on the game, but have a very nice set of powerful cards already, and recently was even able to create a really nice deck, which surprisingly worked very well: I made it with my new deck within about 20 or 30 games up to level 8. Which is very much for me: As casual player, I'm usually hanging around level 19 or similar. I'm not simply creating decks by looking into the web and copying a successful deck as most people do as it seems. I'm more having fun with experimenting and trying out some own ideas.

Unfortunately, Hearthstone updated a few days ago, and introduced several Nerfs, making 2 of the cards which my deck relies on much less powerful. Rendering my deck worthless. Which is quite a bit pity. I was quite happy after that much time casually playing, and finally having found a deck that worked. With this nerf, now Blizzard has effectively destroyed the fun I had with this game.

I thought a bit about this, and came to the conclusion that it would probably be better to quit playing Heathstone. It is actually not fun playing, it's just making you a bit addicted. And once I recently found a way where the game was actually fun, they immediately destroyed that again. I think games should be fun, and not addicting. Of course, it is more difficult to make money from this that way.



Dynamic Day-Night Cycles for CopperCube

A small new feature for the upcoming free update of CopperCube will be support for dynamic day-night cycles:


There will be a new open source / extensible behavior written in JavaScript for doing this, as well as an improved scripting API making this possible if you want to do this yourself. The existing implementation has been copied from my PostCollapse game, but it should be able to customize it easily.
I think this will open the possibility to create a lot more interesting games.



Updated eBook price

After all the criticism of the price of the eBook version of my book I get every time I blog about it, I took a closer look, and checked if there isn't anything I could do about it. And it turned out I could: I just contacted the publisher, and they now set it down from 13.90 euro to 2.99! How cool is that! Finally some sane pricing there. Thanks for all the people complaining. :)



Book Sale Statistics

A new quarter has just started, and they've sent me another margin statement of the sales of my book. And to my surprise, still some people bought it! That's really nice. This quarter, I can buy about a big mac menu from it (I get nearly nothing per sale, made the price as low as possible in order to make the book cheaper. It's still too expensive, IMO). I'm always thinking each year to stop selling it, but since there are still people buying it, I think I'll leave it there, for now.



Crongdor the Barbarian

One of the rather unusual games created with my audio library irrKlang is Crongdor the Barbarian. It is now on Steam Greenlight. Main advertised feature: Clean your screen of all the blood. Vote for it, if you like it. :)



Wood chopping, Fishing and more

I did a small update on the PostCollapse game I am working on during my free time. One of the cooler new things which is now working is the possibility to chop down trees and to collect their wood:


It is now additionally possible to go fishing:


Also, new features are: It is becoming more and more a game where you can actually do something.



Part 2 of My Adventure of Getting a Code Signing Certificate

Last year, it was quite a pain to get a code signing certificate, I blogged about it, if you remember. This week, I wanted to renew my certificate. Turns out, they want to do me all the things I did last year again. Hell no. I'd rather publish my files from now on without certificate.



Poll for upcoming new features in CopperCube

I started a poll on twitter in order to see what people would be most interested in having in an update for the 3D game engine CopperCube. So far, it looks like most people want a better looking, high tech 3d renderer:

I'm surprised that there isn't that much interest for a Linux port. Because this would also mean that your games would then run on a Steam Machine, for example. But let's see, the poll is still 6 days to run. My personal favorite would be OpenVR / HTC Vive support. Not only because that would mean that I had a good excuse to buy one, but because it would really be pretty cool to be able to quickly create VR environments for that hardware with just a few clicks.
You can vote for your most wanted feature right here. Note that this is just a poll. I'd like to see how much interest is there for each of these features. This doesn't mean that any of those features will be implemented. But yes, of course, it is likely that some of those will.

Update: Final result is now 46% Linux support, 11% OpenVR support and 43% DirectX support.



RocketCake 1.1 released

I just released the free responsive web designer RocketCake in version 1.1. It contains a lot of improvements: New slide show animation modes, Galleries with labels and border styles, Headings, and more.

The most requested new feature was headings, as in H1, H2, and H3 tags. Useful for SEO, but apart from that, they really don't matter in my opinion, that's why there weren't included in the first place. But yes, they make sense. Hope you like it!